Ars Incognita – Interfacing Creative Research with Digital Cultural Heritage
The research will involve user experience (UX) development of a mobile exhibition-based app ('Ars Incognita'). Through undertaking a course of practice-based research, the outcome of the research aims to achieve a robust and tested technology platform with demonstrable capacity to support creative practitioners as well as members of the general public to produce, explore and interact with cultural content in the public domain.
The research programme is multi-faceted and can accommodate mixed-methods approaches that may incorporate artist-led research, action research, participatory/co-design workshops and field-testing. Ultimately, the project seeks to challenge how artistic intervention and social engagement can be integrated with emerging forms of digital cultural heritage by investigating, testing and evaluating the evolving nature of participatory urban experience. Conceived in response to the “post-digital” nature of cultural infrastructure needed to support the experience of art and heritage today, this practice-led research programme will test the project’s larger proposition, not just the technical prototype.
The objective of the research and development is to build the creative capacity of artists and audiences alike to engage with emerging forms of cultural content (e.g. transmedia art; digital cultural heritage). By creating a technically robust and field-tested technology platform, the research outcomes will demonstrate a capacity to support artists/creative practitioners working across disciplines (including those who do not traditionally work within a “new media” context) as well as members of the general public to produce, explore and interact with cultural content in novel ways in the public domain. 'Ars Incognita' will achieve these objectives in a distinctive way by demonstrating how a technologically enabled exhibition platform integrates forms of collective sociability and user-generated content with the viewing experience of creative works that go beyond conventional protocols of “public art” or “heritage preservation”; rather, the project aspires to exemplify the possibilities of the "Internet of Cultural Things": a propositional concept for deploying ubiquitous and pervasive solutions within smart cultural heritage environments, such as museums and sites of historical significance.
For more information, please contact Dr Vince Dziekan