Graphics Programming

Our graphics programmers are experts in the latest shader technology, game environments and big data visualisation frameworks, enabling them to create super-fast algorithms that can render your largest data sets at interactive frame rates, or build shared virtual reality (VR) environments for exploring locations you have captured with today or tomorrow’s spatial mapping systems. Meshes, 3D scalar volumes, and flow fields are everyday items for us, and we rarely see a format we cannot load.

We use advanced frameworks in facilities like the Monash CAVE2 for integrating 3D motion capture, stereoscopic display, 3D models and compute clusters to deliver an ultra-scale immersive experience, and we also develop frameworks where and when the need prevails for something bespoke, and when other forms of output, e.g. 3D web visualisations, are desired.