Real-time colouring and filtering with graphics shaders
Real-time colouring and filtering with graphics shaders
04 Jul 2017
Real-time colouring and filtering with graphics shaders published today in Monthly Notices of the Royal Astronomical Society.
Lead author Dany Vohl (Swinburne University of Technology) describes the use of real-time shaders on the GPU to colour astronomy images and reveal important 3-d information in standard 2-d projections on the computer screen or paper.
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