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Monash Art, Design and Architecture Graduate Exhibition 2025

I aim to design story-led spatial experiences for the built environment, sculptural in form and clear in narrative. Informed by architectural thinking, I recognise that great architecture tells a story and profoundly shapes how we inhabit space spiritually and physically. Given that impact, sustainability is a baseline design decision. I optimise each site’s potential to reveal its authentic essence through calibrated use of colour, light, and architectural elements. My process prioritises passive design, efficient systems, and material integrity, integrating performance and experience to deliver functional, durable, responsive outcomes in a rapidly evolving context.

Intravoid

Intravoid is an inclusive vertical play structure that transforms the multi-level building void into a field of movement organised around vertigo. Situated between two apartment buildings, three interconnected zones Dynamic, Active, and Passive form a continuous circulation loop that weaves through the voids and balances spatial tension. Spaces are deliberately defined yet non-prescriptive, allowing everyone to engage on their own terms so play remains open-ended and self-directed. A low-impact, durable, tactile material palette meets structural demands while heightening the experience of movement, vertigo, and inclusivity signalling a credible future of play.

Intravoid: Active Play Zone (A)

Active Play is centred on the classic sensation of jumping, driving movement, challenge, and heightened vertigo while giving children space to test strength, agility, and courage. Set within an open surround, it features a suspended, open-air trampoline for an elevated jump experience. The hexagon bay is 6m deep, providing sufficient clearance so users don’t contact the front edge at peak rebound. An angular mesh geometry intensifies challenge and depth perception, amplifying vertigo while retaining clear sightlines and supervised safety.

Intravoid: Dynamic Play

As the gateway to the play categories, the long slide is accessed directly from the apartment-void levels, carrying users into a multi-run sequence before flowing onward into the remaining play zones. Spanning the voids, this continuous element forms Intravoid’s focal core, by landing into successive slide runs, it amplifies motion and flow to create a thrilling sense of disorientation. A calibrated internal slope doubles as communal terrace seating within the void, enabling clear observation and parental supervision.

Intravoid: Active Play (B)

Similar to the previous active play zone a suspended mesh-trampoline inviting jump and bounce, this slide variant integrates trampolining mesh within an enclosed hexagonal bay. The enclosure tempers exposure to deliver controlled vertigo: a clear thrill with greater risk control for users who prefer a more contained experience.

Intravoid: Passive Play

Passive Play is a calm pause within the vertigo-led environment a place to read, sit, supervise, or rest after the dynamic (slide) and active (jump) phases. It keeps users connected to the wider play field, enabling rest, observation, and gentle re-entry. Slow play is supported through climbable hex panels and fixed trampoline-mesh zone, accommodating those who want light engagement rather than intensity. Tuned to different preferences and comfort levels, the space frames 'play' as a flexible spectrum of modes.

Exploded Isometric: Modes & Materiality

The exploded isometric locates each mode of play and outlines the integrated material systems. While the scheme explores vertigo and speculation, it is anchored in practice through a low-impact material palette selected for longevity and adaptability modular, replaceable components and reversible fixings for circularity. Beyond impact, the palette also shapes atmosphere and enables a clear, circular path for future upgrades.

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