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Monash Art, Design and Architecture Student Exhibition 2022

Carla Jane Romana

Hi, I’m Carla! I am a Melbourne based designer influenced by art and modernist graphic design style, approaching design briefs with simple, direct, and functional designs. My process revolves around understanding, exploring and decluttering, with the goal to create designs that balance simplicity and beauty. If you’re interested in learning about me or my work, simply reach out or follow my socials!

Advanced design award

Master of Design

Mind Your Mind Exhibition

Identity Design for Mind Your Mind, a student exhibition hosted by Master of Design students. The exhibition invites visitors to an opportunity to enhance inner and outer awareness and interpersonal connections with others. It aims to create awareness surrounding consciousness, allowing for reflection. Mind Your Mind explores the message to remind ourselves to be mindful of our minds.

Mind Your Mind Exhibition

Promotional Material for Mind Your Mind

Mind Your Mind Exhibition

Promotional Material for Mind Your Mind

Logo Collection (MDES)

Logo Collection (MDES) is a short series of logo designs created from 2021 - 2022 for an array of projects undertaken in the Master of Design units.

Palette Cup Mobile Application

Identity, User Experience and User Interface Design for Palette Cup, an art cafe where customers can eat and also create art – Eat, Drink and Paint. The project required an interactive high-fidelity prototype that would allow users to buy the cafe’s service and order through a purchasing system. The purpose of the service is to promote the local business through a mobile application. Palette Cup wants to sell its food (in-store and delivery) and allow customers to use the cafe’s painting studio through a booking system.

HabitZee Flix Mobile Application

Identity, User Experience and User Interface Design for HabitZee Flix, a task management mobile application that has an integrated motivational and reward system consisting of sweets and puzzles, allowing the user to form a new habit and routine. Every task created turns into a gift box. When a task is complete, the gift box unravels and the user receives a reward. Once all tasks are complete, it unlocks content from the chosen VOD Streaming Service (e.g. Netflix) and disables the lock feature – the lock prevents the user from getting distracted.

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