Monash University logo

Monash Art, Design and Architecture Graduate Exhibition 2023

The objective of this spatial design is to transform shopping area into a retro but not outdated place for giving faiths to the human's belief in future. If human is not brave enough to disappear but need chances to experience to be someone else from the past. This kind of play has certain risk of being addicted, forgetting to quit, feel despeated of the age or being better.

RELIFE

The cloth outside the cage symbolizes the glorious demise of humanity, while the 'veil' allows the restaurant beneath the cage, which has not yet been revealed, to function appropriately. The exposed glass elevator allows people to see the outside world as well as the interior of the building during ascents and descents. The facade features traditional paving but isn't fully covered, leaving space for graffiti or large-scale posters.

RELIFE - Choose Area

The 5th floor is called “Silence” which exhibits a tranquil atmosphere, marking the beginning of a journey in a typical sense.

RELIFE - Route

The route indicates that participants can take the elevator or spiral ascent from check-in to the top floor. Once participants select their desired 'roles', they can take the elevator directly to the lower ground to begin play.

RELIFE - Section Render

This rendered section demonstrates that within the negative backdrop of the apocalypse, the interior of the sphere serves as humanity's final virtual utopia, hosting the play of character transference.

RELIFE - the Ball

From the outside perspective, the sphere is illuminated and composed of screens. It offers a sense of security to people within, providing a live broadcast of individuals' first-person view during gameplay.

RELIFE - Commercial Poster

This poster is my favourite work of this semester as it has given me a lot of freedom to combine various perspectives. In the future, when people see the tattered posters posted on the streets, they might contemplate how in the 21st century, humanity was heading towards extinction and envision what the future of play might have been like.

Explore more

View all

Back to top