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Monash Art, Design and Architecture Graduate Exhibition 2025

I am a multidisciplinary digital designer working across 3D animation, motion design, and interactive virtual environments. My practice investigates how atmosphere, sensory cues, and spatial storytelling shape emotional experience within digital worlds.

Before the Cry Fades

efore the Cry Fades is an immersive psychological horror video set within a looping hospital corridor. The early part of the film relies on atmosphere rather than sudden shocks—using shifting lighting, subtle environmental changes, and a fading infant cry to build a slow, mounting tension.

As the corridor resets, familiar elements return altered or displaced, creating an unsettling sense of repetition and emotional instability. The recurring sound motif—a cry that drifts, distorts, and resurfaces—anchors the film’s themes of abandonment and unresolved presence.

Content warning: the video concludes with a jumpscare. Viewer discretion is advised.

Recommended viewing age: 16+

[View full video here]

New Orleans 1919 Opening Sequence

New Orleans 1919 is a title sequence inspired by the double-exposure style of True Detective and the aged look of early film. Layered silhouettes of a detective, a nurse, and a jazz musician blend with symbolic objects—medicine bottles, instruments, smoke—to suggest hidden ties and unspoken histories.
The sequence evokes the uneasy atmosphere of 1919 New Orleans, shaped by jazz culture, Voodoo influence, and unresolved disappearances. Through compositing and motion design, it creates a moody, noir introduction that hints at mystery, superstition, and the city’s darker undercurrents.

[View full video here]

Wasteland Amusement

Wasteland Amusement is a short environment video inspired by NieR: Automata. The piece imagines a ruined amusement park long after humanity has vanished, where only rusted machines and abandoned structures remain.
Built with Maya, textured in Substance Painter, and assembled in Unity, the scene features a collapsing Ferris wheel, broken robot parts, decayed platforms and tracks, and a muted, eerie atmosphere shaped by fog and mechanical ambience.

[View full video here]

Aurora Mountain

Aurora Mountain is an atmospheric environment video inspired by natural auroras and remote polar landscapes. The scene depicts a snowy mountain valley with fir trees, flowing streams, drifting fog, and a mysterious central island where local rain, thunder, and dense shadow create an unsettling supernatural presence.
All assets—trees, rocks, fire, grass, and terrain—were modeled and textured by the artist before being assembled in Unity. Dynamic elements such as aurora effects, star fields, fireflies, snowfall, and layered 3D audio help build a cold, otherworldly mood shaped by nature, isolation, and quiet magical realism.

[View full video here]

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