Remote Asymmetric Mixed Reality Gamification of Reachable Workspace for Paediatric Upper Limb Evaluation

Remote Asymmetric Mixed Reality Gamification of Reachable Workspace for Paediatric Upper Limb Evaluation

Status

Ongoing

This is a Mixed reality tele-rehabilitation project that helps people assess and practise upper-limb reaching from home, while a therapist can follow the session from somewhere else. The participant wears a headset, stays in a comfortable seated position, and reaches as far as they can toward virtual targets placed throughout the space around them, movements that use the shoulder and elbow in everyday ways.

AR remote physio

A digital avatar is overlaid on the participant so their motion is easy to see, and a second avatar can appear in the room as the therapist, joining remotely to guide, encourage, and watch the session as it happens. When a headset is not practical for the clinician, the same work can be done on a laptop: session controls, patient history, and clear 3D views of what was reached including coverage maps of the workspace are shown on screen.

The experience is designed to feel engaging and game-like rather than like a dry test, while still giving therapists a reliable picture of reachable movement they can compare over time.