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Monash Art, Design and Architecture Graduate Exhibition 2024

My name is Yuxuan Liu, and I am currently graduating from Monash University with a degree in Spatial Design. My dream is to become a game designer, and I understand that this is a challenging path requiring significant time to explore and develop my skills. I chose to major in Spatial Design because I believe it closely relates to the design of scenes and environments in games. To improve myself, I have incorporated as many game design elements as possible into my major coursework, allowing me to enhance the quality of my work while gaining more practice. The work shown below is my signature piece, combining my studies with game design.

Sugerfilter Pavilion

This program is designed to address the growing issue of obesity by helping individuals through body modification and supporting facilities and equipment. The picture above illustrates the project’s setting. The large mushroom-shaped building in the center serves as a sugar collector, with a café located underneath where food can be purchased. Surrounding the central structure are several smaller buildings, which are designated areas for eating and using the devices.

Body modification decoration and arena use:

The picture above shows a body modification device designed to replace the user's natural esophagus. The new esophagus consists of three spiral tubes with activated charcoal walls that fully absorb sugar from food. The sugar is then stored in a collector protruding from the body. In the dining area, the user can use a 'neck cover' to extract the sugar from the collector, which will eventually be transferred to the central building for recycling.

Usage video:

The video above demonstrates how the device works: the user purchases high-sugar foods at the facility and consumes them. The esophageal device and collector absorb the sugar, and the user can then use the 'collar' to extract the sugar from the collector. The sugar is piped back to the giant sugar collector in the center, where it is recycled to create new food. While working on this design, I aimed to improve my game design skills by making the device more engaging and creating a video using a game engine.

[View full video here]

Game Character Design (FIT2073)

This project required us to independently design the story and characters for a game. Since we were allowed to use an open copyrighted world, I chose a supporting character from Cyberpunk 2077 as a key figure in my story. I designed different versions of this character at various points in time, drawing from the game’s visuals, textual descriptions in the original, and my own interpretations. This project significantly improved my drawing skills, and I am showcasing the design here.

Model Photography (COL1001)

For this project, we were asked to create a model of a real scene and convey its'atmosphere' through photography. I chose Silent Hill as my theme to capture the atmosphere of 'fear of the unknown.' I planned extensively and took two sets of photos: one showing the protagonist walking into Silent Hill through the mist, and another depicting the police discovering the protagonist's abandoned car and a blocked road, symbolizing that the protagonist has entered another time and place. Both the visuals and the story convey the sense of 'fear of the unknown

Model Photography (COL1001)

For this project, we were asked to create a model of a real scene and convey its'atmosphere' through photography. I chose Silent Hill as my theme to capture the atmosphere of 'fear of the unknown.' I planned extensively and took two sets of photos: one showing the protagonist walking into Silent Hill through the mist, and another depicting the police discovering the protagonist's abandoned car and a blocked road, symbolizing that the protagonist has entered another time and place. Both the visuals and the story convey the sense of 'fear of the unknown

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