Projects
Discover our projects driving inclusion and accessibility
Our team is globally renowned for its innovative, participative
and community-driven research.
3D Printed Maps to Support Orientation and Mobility
This project works with community partners to create 3D printed tactile maps that are intuitive to read by touch, while exploring their advantages and developing design best practices.
Harnessing AI-Enabled Smart Glasses for People with Cerebral Visual Impairment
This project explored how AI-enabled smart glasses can assist people with Cerebral Vision Impairment to better understand their environments.
Creating Multimodal Interactive 3D Printed Models with People who are Blind or have Low Vision
This project explores how AI-enabled smart glasses can help people with CVI better navigate their surroundings and live more independently.
Generation of fingerspelling in Australian Sign Language
The project involves creation of the first Australian Sign Language fingerspelling generator to allow learners to view Auslan fingerspelled words signed naturally by an avatar.
STEM Play in Hospital at the Starlight Room
This research project aims to evidence how Science, Technology, Engineering and Math (STEM) can be used to facilitate active play in the Starlight rooms at a children’s hospital.
Creating Accessible Cultural Experiences
This project seeks to improve experiences within cultural institutions such as libraries, galleries and museums for people with a disability, by applying human-centred design principles to the creation of accessible, inclusive technology-supported journeys.
Inclusive Makervan
The Makervan was created in collaboration with Wallara, a multisite Disability Support Organisation (DSO), who deliver a STEAM (Science, Technology, Engineering, Arts, and Math) program of support to individuals with intellectual disabilities.
TapeBlocks: Accessible creative electronics for people with disabilities
TapeBlocks is a low-cost, low-fidelity toolkit intended to be accessible for people with intellectual disabilities while promoting creativity and engagement.
Werribee Park Mansion Multisensory Map and Model
Using 3D printing and laser cutting, this project created a multisensory, accessible map and model of Werribee Park and Mansion to enhance visitor understanding.
Making Mathematics Accessible to Blind Students
This project aims to overcome current barriers to collaboration and access to graphics and calculation that face BLV students studying mathematics by creating the world’s first accessible multimodal digital mathematics workbook.
Advancing Accessibility and Productivity for Blind Users with AI
This project explores how generative AI can empower blind users to interact with productivity applications more efficiently and effectively, enabling them to fully participate and thrive in professional, academic, and personal environments.
Developing Accessible Playgrounds for Children with Vision Impairment
Co-designed with the BLV community, this project creates more accessible and inclusive playgrounds for children who are blind or have low vision.