Emerging Technologies Research Lab
Reimagining our future lives with technology.
We are an interdisciplinary and internationally embedded research and knowledge community, which conducts research into the social, cultural and experiential dimensions of the design, use and futures of new and emerging technologies. We are a cross-faculty initiative that conducts research through the Faculties of Art, Design, and Architecture (MADA) and Information Technology (FIT) at Monash University. The lab’s core research programmes are: energy futures; future of health and wellbeing; future mobilities; future of work and learning with the following themes; futures; sustainability; place and methods.
For more information about the lab and its activities, visit the Emerging Technologies Lab website.
Emerging Technologies initiatives View
Our research is at the forefront of design-driven, industry-relevant solutions, from the everyday to the complex.
Bringing together academic colleagues from around the globe to discuss how we re-humanise automated decision making to the benefit of society and everyday lives.
WonderLab initiatives View
We are driven to consider what design brings to the interdisciplinary field of learning. So material thinking is one contribution design has to offer. But if we resist the power constructed around the idea of expert, we also want to privilege different types of knowing. We wonder not just about material thinking, but the co-creative act of making, the stories designed objects can surface.
We believe design has something to offer to how we learn. But we also believe that design has much to learn from other practices.
WonderLab research is...
- Applied. The design orientation places an emphasis on interventions that translate research into practice.
- Project-grounded. The research is always in conversation with the socio-cultural context of the situated project and informed by evidence-based research from other disciplines.
- Interdisciplinary. We practice disciplinary generosity, an openness to critique design hubris and a commitment to interrogating the contribution of design research.
- Additive. The methodological invitation is to bring prototyping practices, speculative thinking and co-design principles to grounded theory, narrative inquiry, ethnography and participatory action research.
- Emergent. To make interventions that stick generative design research promotes a culture of learning from failure and prototyping together.
- Novel. To forge new ways of researching we bring design materials, mindset and methods to adjacent research methodologies.
WonderLab at its heart is a pride of PhD candidates and supervisors from across a range of disciplines, cultures.
The WonderLab PhD cohort brings together an international research collective pursuing doctoral work through Monash University. Candidates are exploring practice-based research topics in design and learning through their individual professional practices. The cohort contribute to one another's research and projects through group collaboration, collective contribution and dissemination of research and a shared commons of tested methods, tools and research resources. Supervision is committed to the whole of the collective as well as individual work. Research is pursued and exhibited to include both the individual practice and collective research components of the cohort.
We design games, WonderBoxes, that promote hands-on, minds-on social interaction. These games have been created especially for organisations and communities as a way to give agency to participants to drive their own personal and professional growth. The nature of a game means that the direction, experiences and outcomes are not pre-prescribed. There is no expert determining what is of value to know. The peers contribute to and define the game and the end result. Because of this, the WonderBoxes offer a learning strategy that can be revisited, iterated, shared and mastered over time.
Design positions itself as operating in the realm of potential. Design is all about exploring new ways of doing things so we might craft different futures. We no longer find it relevant to think of a designer as someone who designs for a client but as someone who designs with community. To do this well we need to invite others into the process.
One way we do this at WonderLab is to invite communities to a playdate. We don’t invite people to experience some highly resolved learning experience. We are interested in the playdate as a space for negotiating, exploring, imagining. We invite people to join us in co-creating and critiquing what that half-baked learning experience could become.
To share work that is still in play, that is not-there-yet is to feel vulnerable. Which is a big ask in a public space. Yet it also seems apt. For the verb to wonder is also about being in a state of doubt...to wonder if, to wonder how, to wonder what...
Graduate research opportunities View
25–26 Mar 2022
Missing Persons, Melbourne
24 Mar 2022, 5.15–8pm
Gandel Digital Future Lab 1, ACMI
19 Mar 2022, 1–3pm
ACMI Swinburne Studio
7 Mar 2019, 4–5.30pm
Geelong Waterfront Campus
Two Monash Art, Design and Architecture researchers have been recognised in the Australian’s 2021 Research magazine list of top performers, with Professor Sarah Pink named one of just 40 Lifetime Achiever ‘superstars’ in research.
12 Nov 2021
From powering our devices and heating and cooling our spaces, to working and studying from home, the role of the home continues to change along with our day-to-day impact on household electricity demand.
14 Jul 2021