Dr Vince Dziekan

Dr Vince Dziekan

Dr Vince Dziekan

Senior Lecturer, Communication Design

Department of Design


Monash University Research Portal

Graduate research supervisor

Vince Dziekan is a Senior Academic and Practitioner-Researcher at Monash Art Design and Architecture (MADA), Monash University, Australia. Vince’s work engages with the transformation of contemporary curatorial practices at the intersection of emerging design practices, creative technology and museum culture. He has published widely in traditional and scholarly, as well as non-traditional, modes through his independent curatorial practice. The scope of these interdisciplinary investigations are reflected in his book, Virtuality and the Art of Exhibition: Curatorial Design for the Multimedial Museum (Intellect/University of Chicago Press, 2012), and, more recently, in The Routledge Handbook of Museums, Media and Communication (co-edited with Kirsten Drotner, Ross Parry and Kim Schroder, Routledge, 2018). Together with Ross Parry, he is the Series Editor of a newly-launched book series with Routledge, entitled, Critical Perspectives on Museums and Digital Technology. His current research includes editorship of The Encyclopaedia of New Media Art (Bloomsbury); and Chief Investigator for the Inclusive Museum Experiences for Blind and Low Vision Visitors research project (funded by the Helen Macpherson Smith Trust, in partnership with Monash University and the Bendigo Art Gallery). His previous research associations include associate editorship of Curator: The Museum Journal (Wiley); International Advisor on One by One – a major Arts and Humanities Research Council-funded research project that delivered a digital literacy framework for the United Kingdom museum sector; and Founding Curator of MWX – the exhibition initiative of Museums and the Web (United States).

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Graduate research opportunities

Speculative design

We invite proposals for self-initiated research projects that will stimulate debate about new and emerging, near-future technologies, especially their role in promoting forms of knowledge – including embodied and experiential processes – that engage and involve people in thinking differently about the future.

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AI as cultural practice

We invite proposals for self-initiated research projects that will stimulate debate about the ways AI might augment human creativity and open transdisciplinary dialogue between cultural production and data science by testing modes of expression, forms of experience and social intelligence… (in other words) how we see and feel, as much as think.

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VR as cultural practice

We invite creative practitioners (media artists, creative technologists, content producers) wishing to extend their studio practice by engaging deeply and experimentally with immersive image technologies – such as Augmented and Virtual Reality – to propose projects that will be undertaken through practice-based research resulting in creative outcomes (artworks, film screenings, installations) that seek to define the language of these media forms and stretch their narrative and experiential parameters beyond the cinematic frame to cinematographic space.

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The multisensory museum

This research strand is open to speculative as well as applied investigations that explore the fullest range of multisensory and immersive experiences that museums and their collections can offer. We are particularly interested in supporting proposals that seek to extend the palette of media, design and communications beyond the visual to other senses (haptic, aural) and sensibilities.

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