‘Space Architecture is the theory and practice of designing and building inhabited environments in outer space. These environments include, but are not limited to, space vehicles, stations, habitats and lunar, planetary bases and infrastructures.’
This architecture field is still developing and creates space for experimental and critical projects of various scales. In Space Habitat studio, we will test the concept of habitat in two different scales and environmental conditions.
Before we engage with the idea of space architecture and body in space, we will do a creative exercise that will focus on the human body. You will work individually with a task to design a wearable object. In this exercise, you will observe the actions of the body (body in movement) and test the features of materials using techniques of origami and kirigami.
The first, midterm task will be to design an emergency shelter for an astronaut. You will develop your ideas on the findings from the first two weeks. The shelter will have to be easy to ‘assemble’—(un)fold, light to carry and be small in size in its ‘packed’ state. The proposed location is Mars. You will have to do extensive research on environmental conditions on Mars and to suggest various emergency scenarios.
Current technological developments suggest that the habitation of the Moon in the next few decades will be more probable than the habitation of Mars. Taking into consideration various conditions, your final task will be to design small independent and sustainable units that can also be part of the larger structures, i.e. Moon cities.
Location: The Marius Hills pit
Design tasks will be focused on the embodied experience of (non)Earth environment. Physical/hand model making will be used as a method for exploration and testing of ideas (various iterations) and materials (testing capacities and limitations of different materials). Prerequisites: ability to work in a team and do independent research, and to have a high level of analytical, critical, creative and conceptual thinking.
- Definition by spacearchitect.org