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About this example

Join us as we explore the innovative world of hybrid teaching with Josh Olsen, an academic pioneering a fresh approach to games programming education. In this interview, Josh shares insights on designing a dynamic and interactive learning environment that seamlessly blends in-person and online elements. Discover how this hybrid model not only overcomes space constraints but also enhances student engagement.

Faculty of Information Technology

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This exemplar requires a complex level of effort to implement.

Recommended resources and training:

Adapt to hybrid teaching scenarios

Use hybrid-concurrent room technology

Teach in different hybrid models


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