Active blended and online teaching

Active blended and online teaching puts the emphasis on creating dynamic and engaging learning opportunities for students that allow them to interact with the content, the educator(s) and their peers. The focus is on providing students with opportunities to think about what they are learning and to apply it,  while using a wide range of multimedia and pedagogical approaches in both synchronous and asynchronous environments.

This resource guides you through some of the key concepts around how to make blended, hybrid and online learning more active. These modes of delivery have been combined in this resource as there is a lot of overlap between them and many of the strategies can be used across all three.

Whether you are teaching in blended, online or hybrid mode, having a clear understanding of pedagogical principles and application of educational technologies will help you make more informed design decisions for your unit.

The key is to design your unit to encourage student engagement and active learning while optimising the affordances of the different modes of delivery.

Before going into details on these, we cover some fundamental concepts and terminology.

What is synchronous learning and asynchronous learning?

Synchronous learning

Any type of learning that occurs in real-time at a scheduled event, whether online or in-person.

Asynchronous learning

Any type of learning that happens in students’ own time from any location.

What is the spectrum of delivery modes used at Monash?

Technology has altered the way we teach and has opened up different ways of sharing content, engaging with one another and interacting with the unit materials. The below diagram provides an overview of how units can be taught at Monash across undergraduate and graduate courses. The majority of units fall under the blended teaching mode.

spectrum of delivery modes

Irrespective of which format is adopted, educational technologies will be used to facilitate the online component of the learning.

Different teaching modes

Blended learning combines the best of face-to-face teaching and the best of online learning to engage students and develop their learning. It involves more than simply using technology in your teaching. It is about creating learning experiences that take advantage of the inherent benefits of each mode.

For example, the flipped classroom model is one form of blended learning where synchronous time together is used for more challenging problem solving activities or collaborative work, while asynchronous time can be used for self-paced  learning.

This diagram provides a quick overview of blended learning.

Blended learning diagrams

What can blended experiences look like?

There are many ways that you can design a blended learning experience for students and there is no one size fits all. The key is to make sure that you align the activities with the learning outcomes and that you capitalise on the affordances of the different learning environments.

Here is one example of how you could structure a blended learning experience in one session.

blended experiences

As you can see from this example, there are a wide range of learning activities that take place synchronously and asynchronously, where students can work through the content in their own time, engage in dynamic live sessions and through collaboration with their peers both in real time and on their own time.


All modes require teaching designs that cultivate three levels of presence

Whether you are designing for blended, hybrid or online teaching, consider three levels of presence - cognitive, social and teaching which originated from the  ‘community of inquiry’ framework (Garrison et al. 1999).

Targeting these three allows you to create a meaningful learning experience for students. You will design these in different ways, depending on the mode. It may tend to happen more by default in a face-to-face environment because the physical proximity may naturally create social presence. However, even with physical proximity available, it is best to intentionally design how to create social presence and not assume it naturally unfolds because people are together. Creating the three forms of presence in virtual environments requires thought and deliberate design.

Click on the diagram below to learn more about social, cognitive and teaching presence.

Consider the five levels of engagement when designing your activities

There are a few different ways that you could define engagement. This video describes five levels of engagement: collaborative, social, cognitive, behavioural and emotional. Engagement is closely linked to interactivity and the more interactive the learning experience, the more engaged students become.

Feedback in action

Make your way through Incorporating Student Feedback and Enhancing Student Experience to learn how Monash University academics have used student feedback to amplify students’ voices and enhance their learning experience - these case studies demonstrate how actionable feedback can transform teaching and create a more responsive learning environment.