Teachers are expected to develop a large number of skills in their students. By looking where those skills overlap it can help teachers tick off large parts of the curriculum and develop engaging lessons.
And it all starts with searching for action verbs, write Monash’s Gillian Kidman, Roland Gesthusizen and Hazel Tan.
Looking for overlaps can find a sweet spot for teachers
Within the Australian curriculum, there are a number of specific cognitive skills that need to be developed in science, technology and maths.
After a detailed analysis, we found where these skills overlap for each discipline. Each discipline also shares a number of higher order thinking skills outlined in Blooms Revised Taxonomy.
As a sample STEM activity, we used the same approach to examine the cognitive skills developed when students solve a problem using Minecraft to design and build a house.
The set of common skills that emerged allowed us to find a sweet spot used to form integrated STEM lessons that can be taught over a number of weeks and cover significant parts of the curriculum.
Integrating these skills can be a big time-saver for teachers, an engaging way to develop these skills in students and build an integrated STEM approach.
How to break down the curriculum
We started by hunting for verbs in the Australian curriculum. Our analysis revealed over 53 different actions that students were required to do across all three learning areas of Maths, Science and Technology. Thirteen overlapped.
We found these verbs across the sequence of content learning areas in technologies and mathematics and in the Science Inquiry Skills sequence of content for science.
There were very clear, discipline specific actions required within each of the disciplines. Sometimes, these actions were shared by two or more subjects.
The shared words that we identified across all three subjects were: apply, draw, explore, model, identify, represent, sort, collect, evaluate, plan, analyse, select and develop.
Additional cognitive skills from Blooms Revised Taxonomy
We also looked at Blooms Revised Taxonomy – a system that promotes higher forms of thinking in education – for these active words to find a similar overlap.
We found that there were 9 higher order actions shared by all three disciplines. They represent nearly a quarter of all cognitive developmental skills.
The common verbs that we identified were: analyse, apply, collect, develop, evaluate, model, identify, plan and select.
What cognitive skills students could gain from Minecraft?
Our next step was to undertake an audit of many different websites, blogs and research papers examining the use of Minecraft in the classroom to look for similar active verbs. We found 18 words that showed the skills students could develop. 13 of these aligned with higher order thinking skills.
Again, some of these words were unique to specific disciplines and some overlapped with two. There were three that were common across all the disciplines. It was interesting that all were higher order thinking skills.
The common verbs that we identified: collect, evaluate and plan.
Bringing it all together to find the overlap
These are the actions that are shared by all three disciplines of maths, science and technology.
Designing your lesson
We developed three different approaches that hit on a number of the active verbs that we’ve uncovered.
We looked at some of the benefits of students working in a virtual world, specifically designing and building a sustainable house in the virtual world of Minecraft.
Here are some sample outlines for lessons that could span several weeks. They draw on some action words that relate to specific areas and include as many of the common cognitive skills as practical.
Option 1: Plan a sustainable house
| Action | What the student does | Discipline area | Source of action |
|---|---|---|---|
| Plan | A sustainable house | All |
Australian Curriculum Higher order thinking skill |
| Decompose | Break down the problem into a small number of tasks | Technology |
Australian Curriculum Minecraft action Higher order thinking skill |
| Measure | The size and volume of objects for the building and landscape around the house |
Maths Science |
Australian Curriculum Higher order thinking skill |
| Plan | Building orientation, window size and lighting options | All |
Australian Curriculum Minecraft action Higher order thinking skill |
| Model | Movement of the sun | All |
Australian Curriculum Higher order thinking skill |
| Select | Building materials, internal layout of rooms and their usage | All |
Australian Curriculum Higher order thinking skill |
Option 2: Use design thinking to build you house
This option draws on a discipline-specific skill – design and design thinking from technology – and applies them in an integrated way.
Using this tool will help your students focus on the people they create the house for. It means empathy is put at the very beginning of the process.
You can break down what this looks like in this way.
| Action | What the student does | Discipline area | Source of action |
|---|---|---|---|
| Create | A sustainable house, giving due consideration to people who will live in the house |
Technology Maths |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Collect | Perspectives of people about different houses they live in | All |
Australian Curriculum Minecraft Cognitive skill Higher order thinking skill |
| Draw conclusions | Based on their personal and cultural experiences | Science | Higher order thinking skill |
| Propose | A solution |
Science Maths |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Use design-thinking | To find a human-centred solution | Technology |
Minecraft cognitive skill Higher order thinking skill |
| Communicate | Your solution |
Technology Science |
Minecraft cognitive skill Higher order thinking skill |
Option 3: Make the house collaboratively
In this option, students are actively learning when they design and build their house. In a classroom context, it needs constant communication, feedback and reflection.
Like the tables above, these words and actions relate to higher order thinking (HOT) skills and active learning that takes place when students work in this virtual space.
| Action | What the student does | Discipline area | Source of action |
|---|---|---|---|
| Build (make) | A sustainable house |
Technology Science |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Share (communicate) | Your work with friends to complete the challenge |
Technology Science |
Australian Curriculum Minecraft cognitive skill |
| Apply | What you learn from your friends to adapt your building | All | Australian Curriculum |
| Design | Your house | Technology |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Construct | Your building and embrace the freedom the program offers |
Science Mathematics |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Adapt the design | Based on team work and self reflection | Technology |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
| Evaluate | Different aspects of their learning process as they build their house | All |
Australian Curriculum Minecraft cognitive skill Higher order thinking skill |
It is tempting to focus on particular discipline-specific cognitive actions that are required of students when teaching and learning science, technology and mathematics. However, by considering the intersections and opportunities as well as the challenges, teachers can create rich interdisciplinary learning environments.

